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weapons affecting units attacking a target
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Have weapon tags that allow a unit to affect the ROF/damage/range of units attacking a targeted enemy like the avenger in ZH. This could be used to emulate the effect light sources were supposed to have in TS where units in the light were more susceptible to enemy fire. And it'd just be cool, you could probably use the iron curtain code but adjust it from no damage to a percentage.
Like: [avengelaser] Islaser=yes range=6 attackbooster=yes boosts=damage/range/ROF Boostpercentage=10%
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by lt albrecht/lt-albrecht
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad