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weapons affecting units attacking a target

Renegade edited this page Dec 4, 2011 · 1 revision

Weapons affecting Units attacking a target

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Have weapon tags that allow a unit to affect the ROF/damage/range of units attacking a targeted enemy like the avenger in ZH. This could be used to emulate the effect light sources were supposed to have in TS where units in the light were more susceptible to enemy fire. And it'd just be cool, you could probably use the iron curtain code but adjust it from no damage to a percentage.

Like: [avengelaser] Islaser=yes range=6 attackbooster=yes boosts=damage/range/ROF Boostpercentage=10%

Specification details

Goals

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Suggestions / Notes

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See also

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