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units to be stunnable by a stun weapon

Renegade edited this page Dec 4, 2011 · 1 revision

Units to be stunnable by a stun weapon

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Like EMP but for Infantry.

Stun.Duration on warheads Infantry could have Stun.DownAnims= Stun.BodyAnims= and Stun.UpAnims= but I think it would be sufficient to simply pause on the last frame of their death anim and then have them instantly stand up when they awoke.

Healing weapons should be able to remove stun effects (and EMP)

Would be very useful if bounty could be awarded by stun. Especially if it were independent of normal bounty: Unit>Stun.ProduceBountyAmount= Unit>Stun.ProduceBountyDelay= (gives bounty over time whilst unit is stunned) If Delay=0 then only when initially stunned If Delay=-1 then only when unstunned If Delay=-2 then when initlaly stunned and when unstunned

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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