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garrison clearing projectiles

Renegade edited this page Dec 4, 2011 · 1 revision

Garrison Clearing Projectiles

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Dunno if you were all aware of this, but RA2 did, in fact, have a garrison clearing logic already in (Assaulter=yes, anyone?), so this should be really easy to implement. Basically, have some special weapon, a grenade or such, able to do what the Assaulter= logic did, and that was to simply clear all units out and play a little animation for the occasion at all of the garrison fire ports (UCBLOOD was supposed to be an explosion, but was never completed; the assaulter logic works great, but the only way to invoke it was to have the unit "enter" the building).

ADDITIONAL INFORMATION

tags associated would problably be on the weapon or the warhead, take your pick, and it would be something like "GarrisonClearer=" You could even add a "ClearingChance=" to set a percent chance that the weapon will clear, or possibly "HitsToClear=" to make the weapon hit a building a set amount of times to clear the garrison.

The last two are optional, with the last one being just a fun little add-on of little importance.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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