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additional unit cursors
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Basically, this would be another improvement on the new mouse cursors logic, allowing modders to specify custom move, deploy and attack-move cursors (the latter may not be as necessary), as well as the weapon cursors. Example tags would be: [UNIT] CursorMove= CursorNoMove= CursorAttackMove= CursorNoAttackMove= CursorDeploy= CursorNoDeploy= Update: Also, something I forgot to add to the request, Enter cursors: CursorEnter= CursorNoEnter= For something like capturing a building or vehicle, or entering a civilian structure or a transport vehicle.
would be an entry in the [MouseCursors] section (if you're sticking with such a system). This would allow for use of the old Chrono Move cursors in the mouse.sha file.
Also, on the weapon cursors, would it be possible to have the cursor read for the Secondary weapon as well? Currently only the Primary is read, the Secondary is ignored, and the Primary cursor is displayed instead.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Nighthawk/nighthawk
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad