Skip to content

auxbuilding.negative extended logic

Renegade edited this page Dec 4, 2011 · 1 revision

AuxBuilding.Negative=/extended logic

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

For those who have been following 0.2 progress, a recent bug was resolving where AuxBuilding= actually disables a superweapon from appearing.

E.g.

[SpyPlaneSpecial] AuxBuilding=GASPYSAT

Would disable spy plane super weapon of player when they built a SpySat Uplink.

My suggestion is that this feature be implemented and expanded upon so

  1. Having x superweapon disables another superweapon from being active
  2. Having x structure disables superweapon.

In terms of gameplay mechanics this could be used for

  1. Replacing a SW with a upgraded variant e.g. default is a one plane airstrike - a upgrade on said structure removes one plane airstrike and grants 3 plane airstrike.

  2. Superweapon jammer? - If any of x objects present on map disable x superweapons.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

Clone this wiki locally