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ai enhancements
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
In Tiberian Sun, the AI performed significantly better on TeamTypes with Aggressive=yes, an attack against one unit with in its taskforce was considered an attack on all of them- i.e. you fire on a single Titan within a Taskforce of 5 Titans, and the TeamType has Aggressive=yes, all 5 Titans will go for the aggressor.
In RA2, this behavior is completely gone- the AI simply allows the player to pick apart its formations one unit at a time. (the attacked unit will respond, but not the entire team)
Play against a TS Level 2 (Hard) AI, and play against an RA2/YR Brutal (Hard) AI.
Fitting within the scope of AI enhancements, could the smarter deploy logic used by GIs in stock RA2 be restored?
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by EVA-251/eva-251
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad