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add a death timer function for units so that they take damage over time

Renegade edited this page Dec 4, 2011 · 1 revision

Add a 'Death Timer' function for units so that they take damage over time

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

As soon as a unit is created (e.g. through mutation, or built at a Barracks) it starts taking damage.

[MYUNIT] Strength=200 ProduceDeathAmount=20 ;HP damage taken every delay ProduceDeathDelay=100 ;frame delay

So this unit would die after 1000 frames (or less if it actually gets attacked as well)

This would be quite a versatile option (MAD tanks, zombies, etc)

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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