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add a death timer function for units so that they take damage over time
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
As soon as a unit is created (e.g. through mutation, or built at a Barracks) it starts taking damage.
[MYUNIT] Strength=200 ProduceDeathAmount=20 ;HP damage taken every delay ProduceDeathDelay=100 ;frame delay
So this unit would die after 1000 frames (or less if it actually gets attacked as well)
This would be quite a versatile option (MAD tanks, zombies, etc)
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Marshall/m-edward
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad