Skip to content
Renegade edited this page Dec 4, 2011 · 1 revision

Money Conversion

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

The ability for certain warheads to convert a certain amount of the unit's cost to money when the victim unit dies.

Application 1: Harvest units, making a combat based faction

Application 2: Make some units cost money when killing an enemy (by setting the percentage to negative values)

ADDITIONAL INFORMATION

I think it could be done through:

[warhead] moneyconversion.percentage= ;percentage of the victim's cost converted to money moneyconversion.gradient= ;Boolean, if set to yes, money is gotten through doing damage, if no, all money is gotten on the victims death

[technotype] Immunetomoneyconversion=

[General] aircrafttypes.immunetomoneyconversion= buildingtypes.immunetomoneyconversion= unittypes.immunetomoneyconversion= infantrytypes.immunetomoneyconversion=

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

Clone this wiki locally