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range limit for superweapons
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Superweapon should have a range limit, like a normal weapons range, if it is trying to fire out if its range, it display NoCursor
SW.MaxRange=20
Should be supported for most superweapons: LightningStorm MultiMissile PsychicDominator ChronoSphere ChronoWarp IronCurtain ForceShield GeneticConverter SonarPulse GenericWarhead UnitDelivery
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
Implemented as two tags, for maximum and minimum range. This is per firing building, meaning if a building cannot fire close itself, but another building can fire there (honoring minimum and maximum range), the target is allowed.
[SuperWeapon]SW.RangeMaximum= (double, defaults to -1.0): The maximum range around each SW-firing building. Negative values mean SW-dependent default, which usually is infinite range.
[SuperWeapon]SW.RangeMinimum= (double, defaults to -1.0): The minimum range around each SW-firing building. Negative values mean SW-dependent default, which usually is no range check.
- Original request by YR M0ddEr/yr-m0dder
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad