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multiple types considered as one class to selection and buildlimit

Renegade edited this page Dec 4, 2011 · 1 revision

Multiple types considered as one class to selection and BuildLimit

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Well, someone posted a request about having a VeteranClass= and EliteClass= setting, so "Select all of this type" will work for units that have undergone transformation after promotion to Elite. And someone has requested to include a function to transform a building into another building after it has fired its superweapon. IMO, the VeteranClass=/EliteClass= setting, if implemented, should be expanded, so a building that has been transformed from another building by firing its Superweapon does count towards the BuildLimit= of the original building. I'm thinking about something like:

[EXAMPLE_OBJECT] BuildLimit=1 ;VeteranClass=;obsolete ;EliteClass=;obsolete SameClass=EXAMPLE_OBJECT_VETERAN,EXAMPLE_OBJECT_ELITE,EXAMPLE_OBJECT_AFTER_SW ; list of objects that count toward BuildLimit and Selection of parent building.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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