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researches
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
I was thinking about an idea to give a new bit of life to the Prerequisite mechanic. Researches, unlike upgrades you don't apply them to buildings and they don't need a construction yard. Feel Free to tinker with the idea. After building it would either blackout (to show it's been researched) or disappear, these would be put in the armory tab below superweapons. (since you can move defenses to structures)
[General] DefaultEVAResearch=ResearchComplete ResearchBlackout=yes/no
[StealthResearch] UIName=Name:StealthRes Cameo=StealthIcon Cost=200 Prerequisite=GATECH NegativePrerequisite=MindResearch
[MindResearch] UIName=Name:MindRes Cameo=MindIcon Cost=350 Prerequisite=GATECH,GAMINDTECH (Mind Control Immune Research Center) NegativePrerequisite=StealthResearch
[UNIT] ... Upgrades=yes Upgrade1Research=StealthResearch Upgrade1Unit=SUNIT Upgrade2Research=MindResearch Upgrade2Unit=MUNIT ...
[UNIT2] ... Prerequisite=GATECH,StealthResearch ...
This allows unlocking of units via research and upgrades the unit with new properties.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Bug Importer/bug-importer
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad