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stealth units should not be transparent
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Stealth units and buildings should not be transparent, to avoid lag. Instead, they should get an baby blue alpha image(simlar to the black alpha image EMP units get).
If implanted, we can maybe start using Stealth Generator again.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by YR M0ddEr/yr-m0dder
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad