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voxel animations and drawing
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Make a voxel use the hva to animate different states, as fiering, walking and idle. Would be great for mech's and complex voxels. And if possible, make the voxelengin draw voxels (sections?) into echother insted of on top of eachother.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Bug Importer/bug-importer
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad