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voxel animations and drawing

Renegade edited this page Dec 4, 2011 · 1 revision

voxel animations and drawing

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Make a voxel use the hva to animate different states, as fiering, walking and idle. Would be great for mech's and complex voxels. And if possible, make the voxelengin draw voxels (sections?) into echother insted of on top of eachother.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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