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improved overriding of multiplayerdialogsettings in custom game modes

Renegade edited this page Dec 4, 2011 · 1 revision

Improved overriding of MultiplayerDialogSettings in custom game modes

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

When creating a new multiplayer game mode, I found out that it is impossible to override most options in [MultiplayerDialogSettings]. MCVRedeploys, Crates, MinMoney, Money, MinUnitCount, MaxUnitCount, ShortGame, etc... cannot be overridden. These values are always taken from the UI.

This is probably not a bug, but it would be nice to make presets or even force settings. For example, a "crate war" game mode does not make any sense if you forget to turn crates on. And a game mode where all available superweapons can be build by each player should be able to force enabling the "SuperWeaponsAllowed"-option.

ADDITIONAL INFORMATION

I suggest these options to be considered in the multiplayer dialog if the choosen game mode overrides them: MinMoney MaxMoney MinUnitCount MaxUnitCount

These options should be considered AND have a force mode: Money UnitCount Crates ShortGame SuperWeaponsAllowed BuildOffAlly MCVRedeploys

Example 1: [MultiplayerDialogSettings] Money=2000

Should simply preset money to 2000.

Example 2: [MultiplayerDialogSettings] SuperWeaponsAllowed.Fixed=yes

Should set the SuperWeaponsAllowed-option to true and prevent the user from changing this option.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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