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rewrite extend map scripting logic to support multiplay houses

Renegade edited this page Dec 4, 2011 · 1 revision

Rewrite/extend map scripting logic to support multiplay houses

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

As much as I'd love to see this done, there's a shitload of code involved that needs to be changed for this to work right. So setting a distant future target.

ADDITIONAL INFORMATION

If anyone wants to know just how much code we're talking about, I saved some minimized flowcharts of the two main functions: http://dc0d3r.name/ares/TEventClass_HasOccurred.png

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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