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rewrite extend map scripting logic to support multiplay houses
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
As much as I'd love to see this done, there's a shitload of code involved that needs to be changed for this to work right. So setting a distant future target.
If anyone wants to know just how much code we're talking about, I saved some minimized flowcharts of the two main functions: http://dc0d3r.name/ares/TEventClass_HasOccurred.png
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by DCoder DCoder/dcoder1337
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad