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gap.reveal
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Make this code GAP.Reveal=XXX (number of frames) to work in under conjunction with any superweapon with type Type=Reveal, so this code will determinate how long will be revealed are under GAP. If we just throw Psychic Reveal into are shrouded by GAP, it will reveal only on moment. So I strongly recommended this tag so we can control this. GAP.Reveal=200 seems okay for this superweapon for example.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by MasterHaosis/masterhaosis
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad