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restore droppod reinforcements logic and superweapon

AlexBx edited this page Apr 6, 2014 · 3 revisions

Restore Droppod reinforcements logic and superweapon

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

In TS it was possible to set a flag on a teamtype and have the infantry units in the task force delivered by drop pods. This flag is now used for paradrop reinforcements AFAIK. FS also added a user targetable superweapon that delivered a hard coded taskforce via drop pods. It would be nice to see both of these restored and the superweapon taskfoce being customisable.

Specification details

Goals

  • Support not less than Tiberian Sun's features regarding Drop Pods (this does not include the Drop Pod crate bonus)

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

Implementation

This re-implements the Drop Pod SW (Type=DropPod) known from Firestorm. Firestorm had types E1 and E2 hardcoded, which is not recreated. Thus, don't forget to set the types.

Global tags: [General]DropPodTypes= (list of TechnoTypes): The types to chose from. Each type has an equal chance of being selected. You can add types more than once. Only infantry is supported.

[General]DropPodMinimum= (integer): The minimum number of Drop Pods being generated. Defaults to 0.

[General]DropPodMaximum= (integer): The maximum number of Drop Pods being generated. Defaults to 0.

SW specific tags:

[SuperWeapon]DropPod.Types= (list of TechnoTypes): The types to chose from. Each type has an equal chance of being selected. You can add types more than once. Only infantry is supported. Defaults to [General]DropPodTypes.

[SuperWeapon]DropPod.Minimum= (integer): The minimum number of Drop Pods being generated. Defaults to [General]DropPodMinimum.

[SuperWeapon]DropPod.Maximum= (integer): The maximum number of Drop Pods being generated. Defaults to [General]DropPodMaximum.

[SuperWeapon]DropPod.Veterancy= (float): The veterancy level the units will start at. Values between 0 and [General]VeteranCap are valid. Defaults to 2.0 (elite).

See also

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