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improved omnicrusher unit ai
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
As it stands, OmniCrusher=yes invokes rather brain-dead AI on the units that use it. They constantly try to close the distance and crush enemy vehicles that attack them- which while useful for an open-top APC like the Battle Fortress, is not for say, a large battle tank or a super unit, where OmniCrushing would be a perk, not a core reason to buy it.
Or in other words, I suggest splitting this behavior off, via a tag, something like OmniCrusher.AggressiveAI=yes/no ;do we want to be aggressive and try crushing things when given an attack order/get attacked by something?
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by EVA-251/eva-251
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad