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count for aibasespacing
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
CFAIBS=boolean (Count For AIBaseSpacing= tag),this is for defenses,the AI should be able to place base defenses close to each other,although this might cause normal buildings to be placed near the defenses,this can be fixed if the CPU only placed CFAIBS buildings close to each other,or buildngs with IsBaseDefense=.
since the AI builds defenses far away from each other,the only defense that would do some damage is the prism tower (giving that the AI builds them) so i thought that if the AI built them like i would (no space between them...at all) then the AI will become harder.
As mentioned above,the IsBaseDefense tag defines that the only buildings that should be placed close to each other are base defenses,in other words: 1-the AI checks for CFAIBS. 2-the AI checks for IsBaseDefense 3-the AI only builds IsBaseDefense buildings close to each other.
(i failed again to write it in a good way right?)
(BTW the 'submit report' button is jumping!!!)
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by superluigi949/superluigi949
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad