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count for aibasespacing

Renegade edited this page Dec 4, 2011 · 1 revision

Count For AIBaseSpacing

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

CFAIBS=boolean (Count For AIBaseSpacing= tag),this is for defenses,the AI should be able to place base defenses close to each other,although this might cause normal buildings to be placed near the defenses,this can be fixed if the CPU only placed CFAIBS buildings close to each other,or buildngs with IsBaseDefense=.

STEPS TO REPRODUCE

since the AI builds defenses far away from each other,the only defense that would do some damage is the prism tower (giving that the AI builds them) so i thought that if the AI built them like i would (no space between them...at all) then the AI will become harder.

ADDITIONAL INFORMATION

As mentioned above,the IsBaseDefense tag defines that the only buildings that should be placed close to each other are base defenses,in other words: 1-the AI checks for CFAIBS. 2-the AI checks for IsBaseDefense 3-the AI only builds IsBaseDefense buildings close to each other.

(i failed again to write it in a good way right?)

(BTW the 'submit report' button is jumping!!!)

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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