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sonar pulse effect on warheads
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
I like that the Sonar Pulse was added as a superweapon, but I think it'd be nice to also have it as a warhead effect. This could be used for creating a deploy attack for subs that acts as an actual sonar, rather than having sensors on subs. Could create some pretty interesting naval battles with it.
Would also be nice if, in conjunction with http://bugs.renegadeprojects.com/view.php?id=525 , you could define what types of stealth are affected by this warhead. IE: PulseAffects.*, where * is the name of the custom stealth type (Dunno if I'm using .'s right, but I figured it's appropriate... please don't kill me). This could allow for different methods of revealing stealth, rather than just having a unit be within a certain range.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Cabal8616/cabal8616
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad