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stealth units should not be transparent

Renegade edited this page Dec 4, 2011 · 1 revision

Stealth units should not be transparent

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Stealth units and buildings should not be transparent, to avoid lag. Instead, they should get an baby blue alpha image(simlar to the black alpha image EMP units get).

ADDITIONAL INFORMATION

If implanted, we can maybe start using Stealth Generator again.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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