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multiple superweapons on one structure

Renegade edited this page Dec 4, 2011 · 1 revision

Multiple Superweapons on one structure

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Current logic is restricted to

SuperWeapon= SuperWeapon2=

I would like to see something like

SuperWeapon.Type=Super1Special,Super2Special,Super3Special

This way could simulate generals powers where multiple abilities are called from the command center.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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