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[Blueprint] Evil Carryalls

EvilRenegade edited this page Dec 30, 2011 · 1 revision

Evil Carryalls

I distinctly remember this being possible in the past, at least partially, but I might be wrong. The idea is that Carryalls could be used offensively by picking up enemy tanks and dropping them into water or onto rocks, similar to Magnetrons.

Specification details

Goals

  • Carryalls should have the ability to pick up hostile units when ordered to, possible through force-hotkey.
  • Carryalls should have the ability to drop units mid-air through "deploy" hotkey.
  • Take Vehicle DeathWeapon for shot-down Carryalls into account.

Suggestions / Notes

  • Should the dropping be for hostiles only or for friendlies as well? (With parachute?)
  • If we add a sense of velocity, we could add the ability to knock a unit over. (As in, the Carryall locks onto the target, strafes to the side a little, and then lets go, causing the target to fall on its side or roof and being out of commission despite not being destroyed.)
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