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Style
The introduction of pixel style
The game as a whole uses pixel style. The pixel style comes from the early arcade OS interface style. After the hardware performance improved, people generally gave up using this style and replaced it with a style that enhanced technical ability and artistic expression. However, today, the pixel style is still retained and used in the design of some game interfaces.
Pixel style is often linked to the dot matrix, when we zoom in on the dot matrix we will find a small square, that is the so-called pixel. We are familiar with 720p and 1080p, which represent the number of vertical pixels in the image.
Strictly speaking, even the finest bitmap is made up of pixels, and what we call "pixel style" often refers to the art style with small squares visible to the naked eye. Pieced beans, cross-stitch, mosaics, led light signs are actually a kind of pixel art.
Why use pixel style
With the development of pixel style, the current market of pixel style games have smaller pixels, finer color processing, obvious layers of characters and environment, and can reflect the material of objects to some extent. Works to this extent are quite mature and have their own artistic characteristics, as shown in the figure.
In addition, the pixel style also has the following advantages
- The clear pixel dots make the pixel style have a magical expressive effect on details.
- The use of pixel style can be considered a low-cost but expressive design approach in terms of hardware loss, and will be chosen by many indie game teams.
Character style
Main character οΌJason
Alien soldiers οΌAlien
Character status
- Poisoning effect(The border around the player's screen will be blue)
- Character health point style
- Character attack
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Character outfit : cowboy, alien, monster, knight.
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Character walk, crawl on the ground, run fast.
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The character can choose to use a different prop.
Prop style
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Easy to understand
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You can make it yourself and use simple props to make different props
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Number of items used
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Items can be upgraded with rare materials
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Special effects when props attack
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Different sound effects are used for different props
As the game background is the battle between humans and Aliens, so our music style will be futuristic and Cyberpunk style. Neo Tokyo - Cyberpunk Mix
Sound effect
While the player is being attacked or taking the props, the sound effect will also be added.
Background effect in different parts of the map : sounds in the forest, sound when you enter the desert.
The game's maps are presented to the user in a simple pixel style. The game's missions and items are distributed in different locations on the map, and players can walk around the map at will to find and complete the missions.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan