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Buffer_timer_before_game_start
The main part of this feature is mainly located in BufferStartCountDown.java,.java, BufferStartCountDownDisplay.java. Our aim is to create a buffer that counts down 5 seconds after pressing the start button so that players can prepare before entering the game. Previously, the game started right after pressing the start button, so it was a bit rushed for players. Also located in MainMenuDisplay.java, MainMenuActions.java, etc...
Unlike sprint 1, the moment you press the start button, you go straight to the game by creating a trigger to go straight to the main game. "game.setScreen(GdxGame.ScreenType.MAIN_GAME)" in onStart() in MainMenuActions.java.
This time, when the player press the start button, the system will automatically trigger our buffer start the count down screen, the screen will show and count down the time we have set before, exactly 5 seconds, after 5 seconds the screen will print the words "start the game" and the player will officially enter the main game.
We will display a countdown timer, after pressing the start button, the screen will show 5,4,3,2,1, and finally "start the game". This five-second period will give players more time to prepare and experience the game more friendly and efficient
In the following sprint, We can improve the "buffer start count down" screen by not only showing the countdown time before entering the game, but also showing the game operation guide, tips to play the game better and many more. Other interesting information fields. This will elevate the player's gaming experience
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan