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Debug Terminal
The debug terminal is for developers to run commands while the game is running. When visible, the terminal is displayed in the bottom-left of the screen and commands can be typed into the terminal using the keyboard.
The terminal uses the Command Pattern to action entered commands.
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Terminal - Maintains the state of the terminal and actions commands:
Terminal
. -
Terminal Input Component - Processes input and triggers state changes in the terminal:
KeyboardTerminalInputComponent
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Terminal Display - Displays the terminal's UI:
TerminalDisplay
. -
Command - Defines actions to be taken when the command is triggered: e.g.
DebugCommand
.
The terminal can be toggled in and out of view using the F1
key.
Commands can be triggered by typing into the terminal and pressing enter
. When the name of the command followed by valid arguments is entered, the command is actioned. As an example, the "debug" command accepts the arguments "on" and "off". So debug on
or debug off
would be valid commands.
Commands must be added to the commands map in Terminal.java
using addCommand()
. They are composed of a name and an instance of the Command
interface. The following is an example for adding the debug command:
addCommand("debug", new DebugCommand());
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Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
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Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan