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Score Screen UI enhancements
Determine the effects of the UI enhancements added to History Scoreboard achievements in sprint 3.
The aim was to ask open ended questions related to history scoreboard screen modifications, to future users of this game. User tests were performed in order to gauge what the ideal UI modifications would look like, and how the users want to assess their progress within the game.
The follow up questions were based on the changes made to this screen and the score details dialog above.
Before | After |
This questionnaire is based on the features added in sprint 3 to enhance the History Scoreboard achievements UI from sprint 2. Users were made to play the game via remote control on zoom. First they tested the game from sprint 2 and then they tested the game from sprint 3. The main objective being the enhancement of user interface of the history scoreboard.
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Is the added trophy column beneficial when viewing past scores?
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Does the achievement screen look appealing?
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How would you evaluate the improvement of the history scores screen from sprint 2 to sprint 3?
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Do you think the trophy design in the history scoreboard needs to be improved?
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What are your views about the achievement list interface?
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Does the new achievement list interface give you clarity on your accomplishments?
User1:
Trophy design in history scoreboardοΌ
A column named achievements might be added on top of the trophies.
Views on the achievement list interfaceοΌ
The large trophy design to display the contents is very innovative.
Clarity on accomplishmentsοΌ
Yes, all the achievements in a particular run are all visible.
User2:
Trophy design in history scoreboardοΌ
Trophies of bronze, silver, gold are very nice.
Views on the achievement list interfaceοΌ
Design is very good and informative but a little pixelated.
Clarity on accomplishmentsοΌ
Very easy to understand whether I received a bronze, silver or gold trophy for a specific achievement.
User3:
Trophy design in history scoreboardοΌ
No, I don't think anything needs to be changed.
Views on the achievement list interfaceοΌ
The pop up looks nice and goes well with the theme of displaying achievements.
Clarity on accomplishmentsοΌ
Pretty straightforward and concise. Well designed and gives clarity.
The overall feedback gathered from sprint 3 enhancements have been promising. There were not as many people who felt like disagreeing as observed in user testing for sprint 2. This shows that enhancements made are according to users' choice. General feedback showed that the user interface for achievement list is easy to comprehend and appealing to the eye. Very few users felt that there was a need of improvement in the pixelated images.
In the future, we will look for volunteers to experience the game, interview them after they have tried the game, and investigate whether the functions of the history scoreboard and the styles of all elements of the history scoreboard and score details interface are well integrated with the game based on the user's real experience of the game, figure out whether it can meet the needs of users for such a game and play a positive role in users' game experience.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan