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Score Screen UI enhancements

ThatTechedGuy edited this page Oct 5, 2021 · 9 revisions

Background

Determine the effects of the UI enhancements added to History Scoreboard achievements in sprint 3.

Goals

The aim was to ask open ended questions related to history scoreboard screen modifications, to future users of this game. User tests were performed in order to gauge what the ideal UI modifications would look like, and how the users want to assess their progress within the game.

History Scoreboard - Score Details

Screenshot_2021-09-27_at_11.26.10_PM.png

History Scoreboard - Modifications

The follow up questions were based on the changes made to this screen and the score details dialog above.

Before After

Questionnaire and follow up for major enhancement of features:

This questionnaire is based on the features added in sprint 3 to enhance the History Scoreboard achievements UI from sprint 2. Users were made to play the game via remote control on zoom. First they tested the game from sprint 2 and then they tested the game from sprint 3. The main objective being the enhancement of user interface of the history scoreboard.

Questionnaire

  • Is the added trophy column beneficial when viewing past scores?

  • Does the achievement screen look appealing?

  • How would you evaluate the improvement of the history scores screen from sprint 2 to sprint 3?

Follow up interviews

  • Do you think the trophy design in the history scoreboard needs to be improved?

  • What are your views about the achievement list interface?

  • Does the new achievement list interface give you clarity on your accomplishments?


Results

Questionnaire




Follow up interviews

User1:

Trophy design in history scoreboard:

A column named achievements might be added on top of the trophies.

Views on the achievement list interface:

The large trophy design to display the contents is very innovative.

Clarity on accomplishments:

Yes, all the achievements in a particular run are all visible.

User2:

Trophy design in history scoreboard:

Trophies of bronze, silver, gold are very nice.

Views on the achievement list interface:

Design is very good and informative but a little pixelated.

Clarity on accomplishments:

Very easy to understand whether I received a bronze, silver or gold trophy for a specific achievement.

User3:

Trophy design in history scoreboard:

No, I don't think anything needs to be changed.

Views on the achievement list interface:

The pop up looks nice and goes well with the theme of displaying achievements.

Clarity on accomplishments:

Pretty straightforward and concise. Well designed and gives clarity.


Conclusion

The overall feedback gathered from sprint 3 enhancements have been promising. There were not as many people who felt like disagreeing as observed in user testing for sprint 2. This shows that enhancements made are according to users' choice. General feedback showed that the user interface for achievement list is easy to comprehend and appealing to the eye. Very few users felt that there was a need of improvement in the pixelated images.

Future Plans

In the future, we will look for volunteers to experience the game, interview them after they have tried the game, and investigate whether the functions of the history scoreboard and the styles of all elements of the history scoreboard and score details interface are well integrated with the game based on the user's real experience of the game, figure out whether it can meet the needs of users for such a game and play a positive role in users' game experience.

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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