-
Notifications
You must be signed in to change notification settings - Fork 4
Randomised Item Drops
In sprint 4, we completed the function to make the items randomly drop on the map. It is for bringing a sense of surprise for users. Due to the change of the item drops. The team conducted user testing again to see progress and look for opportunities for improvement.
The goal of user testing is to evaluate "Randomised Item Drops" function and see how people feel about the function when playing.
To conduct our user testing we did the following:
- Invited 3 users to play the game.
- We asked users to pick up items when playing.
- Observe the player's action and mood while completing the task.
- Conduct an interview and collect feedback from users
Then the user is required to pick up at least three items in the game, such as first aid kit, apple and water. During the test, observers need to observe their actions and remain silent. Users may ask for help when they get stuck and can't continue the game. Observers need to record these situations and provide help.
- What do you feel about the pickable items when they drop?
- What do you think about the visual design?
- Do you have any suggestions on the improvements?
Observation
The user was curious about the pickable items and picked up a lot of items when they dropped. Feedback
- Q1: I feel that there are different types of items I can use in the game. It's interesting.
- Q2: Clear. But I am not sure of the functions they have.
- Q3: Just add some details on how to use different items.
Observation
The user successfully picked up items when they dropped.
Feedback
- Q1: I would like to collect these items. It seems like they are good for the player to survive.
- Q2: Good. But I think some items are too small. Sometimes you might ignore them when playing.
- Q3: It would like to see more interesting items in this game.
Observation
The user quickly picked up items and see the effects.
Feedback
- Q1: It's quite easy to pick.
- Q2: They are easy to understand but I think I don't need all of them in the game.
- Q3: Good. Maybe drop items only when users need them, or there are too many items on the map.
In general, randomly dropped items are interesting and appropriate in the game. In the players' answers, there was no bad experience caused by random drop of items. On the contrary, randomly dropped items are considered interesting, which to some extent stimulate the player's desire to pick up props.
This function can be improved. First, players tend to ignore the existence of props. This may be due to the small size of the prop and the color of the prop is too close to the background color of the game. In addition, items dropped randomly are not necessary for players, so items should not be dropped too often.
To sum up, the function of randomly dropped items is an appropriate function and helps to improve the fun and interactivity of the game. But we can still adjust props and drop frequency to improve the player's game experience.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan