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Main Character
The main character is named Jason, who is a twenty-one years-old boy who is racing home to save his girlfriend.
Jason's aesthetic image was originally designed as a man in a tracksuit, and since this is a racing game, the outfit of the main character was designed to be suitable for running. After discussions with other groups in the studio, we changed the original characters to unify the game's art style - pixel art, the history of the changes and the final effects are shown below.
This image was altered after we unified the painting style and game background information with other groups, and finally, it was modified to form three statuses - standing, walking, and running. The statuses are first produced as .PNG images, and then improved into .gif images.
This frame of Jason will be shown when the player has just begun the game and has not started to control Jason to move - idle status.
These walking frames of Jason will be shown when the player starts to control Jason to move forward. Since we are developing a game where the screen keeps moving right, Jason can only move in the right direction.
After the player has been controlling Jason to move towards the right for a period of time, Jason will speed up and start running. Running frames are shown below.
When Jason collides with an obstacle, players have the choice for Jason to avoid it by jumping over the obstacle. Jumping frames are shown below.
When Jason collides with an obstacle, players have the choice for Jason to avoid it by crouching down and move under the obstacle. Crouching frames are shown below.
When Jason collides with an obstacle, players can either choose for Jason to avoid it or attack it. In this case, Jason has chosen to attack the obstacles, therefore, attacking frames are to be shown below.
When Jason encounters items in the game, players can choose to let Jason pick up these items to generate different benefits. The image below shows the transitional action of Jason picking up the props.
Only gold achievement will unlock a correlative attire. The demonstration image - idle status of the three sets of attires will be shown below.
The correlation of the attire with the achievement is shown on the sleeve of the jacket. The heart indicates that Jason had survived with full health for 10 minutes.
The relationship of the attire with the achievement is also shown on the sleeve, the question mark implies the unknown object that Jason is picking up.
The design aspect of this attire is that Jason is looking very experience by protecting himself with the masks as well as wearing high boots to avoid injuries from obstacles.
Below is a table including descriptions and controls of how to manipulate the main character.
Action | Key Control | Comment |
---|---|---|
Jump | W / UP | |
Crouch | S / DOWN | |
Run Right | D / RIGHT | |
Attack | SPACE | |
Item Pick Up | X | |
Use Item | E | |
Switch Item | To be determined | Future Sprints |
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan