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Achievement interface improvement
We have determined the final design of the trophy through user testing. We will track users and show them the final results for review. The questionnaire is used to determine the aspects that need to be improved in the cup design in the game and the user's preference for the icon design of the achievement settlement interface.
The questionnaire takes students in the same class as the object for testing. The questions in the questionnaire are in the form of single choice and multiple choice. The target number of the questionnaire survey was 15, and a total of 17 survey results were collected.
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What do you think needs to be improved for this trophy?
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Do you think it is necessary to add small icons to the achievement interface to help players understand the contentοΌ
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Which icon is more suitable for this interfaceοΌ
Do you think it is necessary to add small icons to the achievement interface to help players understand the content?
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option 1 | option 2 |
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Most users gave positive comments on the revised trophy and thought that the color scheme, key information and some details were more in line with expectations. The small icon of the achievement settlement interface is selected according to the user's vote.
In the future, we will look for volunteers to experience the game, interview them after they have tried the game, and investigate whether the functions of the achievement system and the styles of all elements of the achievement interface are well integrated with the game based on the user's real experience of the game, figure out whether it can meet the needs of users for such a game and play a positive role in users' game experience.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan