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Sound Effect User test
The main purpose of this user test is to investigate and evaluate users' views and feelings about Sound Effects. Through playing Sound Effects, to record the user's feelings, mood and verbal feedbacks. This user test is very important to our project because there may be some flaws in the final design of our team. Therefore, test results will be performed to improve the system.
Due to the current COVID-19 situation, user testing will be done through an online zoom meeting. The tester will use the remote control to show the user the applicable page of the Sound Effect and play the Sound Effect .
1: The tester will use the screen to display the pages where the Sound Effect is applicable. 2: The tester will play Sound Effect . 3: The tester will ask the user some open questions. 4: The tester will record the answers, summarize them, and delve into the specific reasons.
NOTE: Some sound effects were not implemented into the game during the user test. We explained where will be this sound effect used to the user and then let them hear it.
1: How do you feel when you hear this Sound Effect ? 2: Please use one word to describe how you feel when listening to Sound Effect ? 3: Do you think this piece of music matches the scene it applies to? 4: Do you have any other suggestions?
First impression of Achievement sound effect
It is very short which is appropriate, I think it is suitable.
Word summary for this sound
Happy, short, clear
Matching of one achievement unlock
It matches because it is a happy sound.
More achievement sound effect improvements
Maybe make it louder
First impression of Achievement sound effect
I think it is ok for achievement unlock, it is very short so not much impression.
Word summary for this sound
very clear and appropriate
Matching of one achievement unlock
yes it matches
More achievement sound effect improvements
No suggestions
First impression of Achievement sound effect
This sound is very obvious
Word summary for this sound
Happy
Matching of one achievement unlock
It matches.
More achievement sound effect improvements
Sound and the achievement icon have some delay.
(delegated by team8, designed by team9, user tests were done by team9).
There are three sound effectsοΌ
- Spacecraft floating
- Missle explostion
- monster roar
NOTE: These sounds were already in the game when doing the user test.
First impression of these sound effects
The spacecraft one should be louder. The rest of these are really good.
Word summary for these three
Nervous, terrified.
Matching of the scene and obstacles (NPCs) moves
Match, people can easily understand these sounds.
More improvements for these three
The first one should be louder.
First impression of these sound effects
Sounds pretty good
Word summary for these three
Terrified, excited.
Matching of the scene and obstacles (NPCs) moves
Partillay matched, there is one thing comes out of that monster. I don't get it what is that.
More improvements for these three
Should design a new sound for that thing comes out of the monster. Others sound pretty good.
First impression of these sound effects
Great sound effects.
Word summary for these three
Loud and clear.
Matching of the scene and obstacles (NPCs) moves
Yes. But the missiles sounds are louder than the UFO's. Hard to hear.
More improvements for these three
Make the UFO's sound louder.
NOTE: The player cannot attack at the current version of the game. The game already has these two, we designed two more and then decide update or not based on the feedbacks.
First impression of jump and attack
The jump effect sounds weird. The attack is fine.
Word summary for these two
Jump effect is not appropriate.
Matching of player's move
The attack sound matches.
More improvements(also asked is it necessary to switch the sound effect)
I think the original jump effect is better. Both attacks are ok.
First impression of jump and attack
Jump sound is very amused, it should be the sound effect for step on a banana. Attack sounds good.
Word summary for these two
Funny
Matching of player's move
Not matches
More improvements(also asked is it necessary to switch the sound effect)
I think the originals are better.
First impression of jump and attack
Jump sound is funny. The attack sounds like using knife but the player doesn't have one.
Word summary for these two
Not appropriate.
Matching of player's move
Both not match.
More improvements(also asked is it necessary to switch the sound effect)
The old ones are better in my opinion.
1: How do you feel when you hear this music?
I think the sound effect of this version is very nice and lively.
2: Please use one word to describe how you feel when listening to music?
Happy
3: Do you think this piece of music matches the scene it applies to?
It fits perfectly.
4: Do you have any other suggestions?
Nothing needs to change, this is already a mature work.
1: How do you feel when you hear this music?
It was great, and the music fit the whole scene.
2: Please use one word to describe how you feel when listening to music?
Be happy and active.
3: Do you think this piece of music matches the scene it applies to?
Compared with the previous, this is the most consistent.
4: Do you have any other suggestions?
No more advice.
1: How do you feel when you hear this music?
That sounds ok.
2: Please use one word to describe how you feel when listening to music?
Excited, cute.
3: Do you think this piece of music matches the scene it applies to?
Yes, but there seems to be less percussion.
4: Do you have any other suggestions?
No more suggestions, it would be better to make the overall tempo more cheerful.
1: How do you feel when you hear this music?
Great!
It's similar to what I've seen in previous games.
2: Please use one word to describe how you feel when listening to music?
Cute!
3: Do you think this piece of music matches the scene it applies to?
Yes.
4: Do you have any other suggestions?
I don't think I can make any more effective suggestions, as this is already applicable.
1: How do you feel when you hear this music?
Yes, consistent with the used environment
2: Please use one word to describe how you feel when listening to music?
Clear.
3: Do you think this piece of music matches the scene it applies to?
In accordance with
4: Do you have any other suggestions?
No more advice, I think it makes the whole whole more complete.
1: How do you feel when you hear this music?
Good.
2: Please use one word to describe how you feel when listening to music?
Infectious.
3: Do you think this piece of music matches the scene it applies to?
yes.
4: Do you have any other suggestions?
I don't think I have any more advice to offer.
1: How do you feel when you hear this music?
Sounds fun. Short but suitable.
2: Please use one word to describe how you feel when listening to music?
Cute
3: Do you think this piece of music matches the scene it applies to?
Match
4: Do you have any other suggestions?
Not for now.
item selects
1: How do you feel when you hear this music?
Something turned on.
2: Please use one word to describe how you feel when listening to music?
Bip.
3: Do you think this piece of music matches the scene it applies to?
Maybe, but itβs a pixel style game, it should be fine.
4: Do you have any other suggestions?
Maybe a click sound is better.
1: How do you feel when you hear this music?
It is ok to βswitch the selectβ<br?
2: Please use one word to describe how you feel when listening to music?
Good.
3: Do you think this piece of music matches the scene it applies to?
It matches.
4: Do you have any other suggestions?
No, now is good.
select switch
1: How do you feel when you hear this music?
Funny.
2: Please use one word to describe how you feel when listening to music?
Step tone.
3: Do you think this piece of music matches the scene it applies to?
Same as the select one.
4: Do you have any other suggestions?
May be too long for a simple sound effect.
1: How do you feel when you hear this music?
Short and suitable.
2: Please use one word to describe how you feel when listening to music?
Interesting.
3: Do you think this piece of music matches the scene it applies to?
It is.
4: Do you have any other suggestions?
Maybe louder.
use item
1: How do you feel when you hear this music?
Something is powering up.
2: Please use one word to describe how you feel when listening to music?
Cheerful.
3: Do you think this piece of music matches the scene it applies to?
Yes.
4: Do you have any other suggestions?
No, this one is suitable.
1: How do you feel when you hear this music?
Nice for βmove itemβ.
2: Please use one word to describe how you feel when listening to music?
βMoveβ
3: Do you think this piece of music matches the scene it applies to?
Yeah
4: Do you have any other suggestions?
Not for now, I think now is good.
1: How do you feel when you hear this music?
Funny.
2: Please use one word to describe how you feel when listening to music?
Step tone.
3: Do you think this piece of music matches the scene it applies to?
Yes.
4: Do you have any other suggestions?
Moving item should be clinking mouse twice, maybe consider to use two sound effects.
1: How do you feel when you hear this music?
I think it is very obvious.
2: Please use one word to describe how you feel when listening to music?
Nice.
3: Do you think this piece of music matches the scene it applies to?
Yes, it very much now.
4: Do you have any other suggestions?
Sound good now, no further suggestions.
drop item
1: How do you feel when you hear this music?
Something turned off but not completely off.
2: Please use one word to describe how you feel when listening to music?
Falling.
3: Do you think this piece of music matches the scene it applies to?
Yes.
4: Do you have any other suggestions?
No, this one is suitable.
- The achievment sound was designed successfully and already put into the game.
- Team 8 obstacles sound effects have positive feedbacks and they are already in the game.
- Player's sound effects doesn't change. Using the old sound effects.
- Team 5's inventory sound effects have positive feedback.
The latest version of these musics do match the game according to the user tests feedback.
We may design the bgms for some new screens: "Prop store", "Monster menu" etc. In sprint 4, we may do some user tests for these.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan