-
Notifications
You must be signed in to change notification settings - Fork 4
Musics Implementation Testing plan
This feature is the easiest feature to test. We have designed 6 long bgms for screens and several sound effects for the game (part of the sounds were delegated to other teams)
Once you run the game, the music should be mainmenu_bgm.mp3 because the current screen is that. And for other screens: GameOver screen bgm is unique. And the main menu bgm, monster menu bgm and settings screen bgm should be the same. Achievement screen bgm is unique. History score screen bgm and the prop store bgm should be the same. The main game soundtrack should be track1.mp3 first in the original map. Then once the player enters the new map, the soundtrack should be track2.mp3.
In the game, when the player jumps, attacks there will be corresponding sound effects. Then, pass the flying monster, meet the UFO, missles will trigger different sounds.
We designed 18 more bgms for the game in sprint 4. Team 7 was reasponsible to implement the codes about this feature. Here is the testing plan of this feature.
- When you run the game. In the main menu it should play the mainMenubgm1.mp3
- If you click the settings screen: there should be a music icon at the top corner of that screen. You can select different bgm there.
- Same things to all the other screens: Monster menu; Prop store; History Score; Achievment; Select Skin; Game Over ... 4.You can also choose in game bgm in the setting screen: test if it plays the same mp3 when you enter the game.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan