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Buff and Debuff Manual User Testing
We have implemented the function of buffs/debuffs and designed to explain them:
- A new button is shown on the main menu called "Buff&Debuff Manual".
- The user can click the button to enter a page that explained all buff features and debuff features.
This user test is to get enough feedback to improve our design.
Our survey is divided into two parts:
- Potential target population:
- We invite them to watch the prototype of the manual;
- After the demonstration, we interviewed a few questions for whether they can know about the effect of all buff&debuff features by reading this manual.
- Professional developer/designer:
- Show them prototypes;
- Ask them questions about the layout and font setting of the manual page.
Potential target population:
- Do you think the buff&debuff manual clearly described all the buff and de-buff features?
- Do you fully understand the effect of every buff&debuff feature after reading this manual?
- What do you think needs to be improvedοΌ
Professional developer/designer:
- Do you think the buff&debuff manual clearly described all the buff and de-buff features?
- From the aesthetic point of view, what do you think needs to be improved?
- From the principle of interaction, do you think the font setting and the manual's entrance is suitable?
- Thoughts: The brief description of buff&debuff effects is awesome.
- Like: The buff&debuff manual is concise and clear.
- Not so good: Nothing bad.
- Comment: I love this handy manual.
- Thoughts: Didn't realise that the game can offer such a great description.
- Like: The background is vivid and pretty suits the topic of the game.
- Not so good: Personally I'm not a fan of this font, but this is probably my problem. They are overall beautiful.
- Comment: Overall good, but maybe try another style of font?
- Thoughts: Creating a manual for buff&debuff features is an excellent idea since there are plenty of buff and debuff features in the game, which can confuse new players.
- Like: The idea is great, and the layout design and background choosing are awesome.
- Not so good: New players may not be aware that there is such a great manual for them.
- Suggestion: Can you put this manual automatically shown while clicking the start of the game for the first time? I think the manual is really useful for new players.
- Thoughts: Useful and handy manual.
- Like: The font is vivid, and I like it very much. And new players of the game really need such a brief manual to play the game well.
- Not so good: The manual should be automatically shown to new players.
- Suggestion: Good design, so I suggest showing it to every new player. In addition, some enlarged icons would be appreciated.
- After interviewing four students (result above), many participants claimed that the buff&debuff manual was handy and useful. They are all highly valued for the graphic design of the manual, font setting and page layout.
- Some participants complain about the font is beautiful and most of them love it. Many participants highly rated the entrance of the manual as the button is pretty easy to find since it lies at the right bottom of the main menu. However, some professional participants suggested making the manual automatically shown to new players since they will need it. Professional participants wish to see some enlarged schematic diagrams for those buff&debuff icons.
- All feedbacks are valuable and will be considered for the next sprint.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan