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Scrolling Background Explanation

yzy98 edited this page Sep 14, 2021 · 1 revision

Overview

In sprint 2 we decided to design the game background and finish the implementation according to the Gamestory. Current background image is here.

Code implementation

BackgroundRenderComponent

Under the com/deco2800/game/rendering package. We created a new BackgroundRenderComponent.java class. The aim of creating this class is to create an object which can render the background image texture.

  1. The texture path is required in the constructor. This will be efficient for adding different background images(p.s. could be helpful in multiple maps)
    public BackgroundRenderComponent(String texturePath) {
        this.texturePath = texturePath;
    }

2.Considering that the background image needs to be rendered repeatedly during the game. We came out with the solution by creating a global variable private float horizontaland set it default to zero. Then create a public function to allow changing the horizontal variable manually.

    /**
     * Set the horizontal start point for the background texture
     * @param x horizontal value
     */
    public void setHorizontal(float x) {
        horizontal = x;
    }

Then, override the following function so that the background image can be drew from different horizontal start point.

    @Override
    public void draw(SpriteBatch batch) {
        batch.draw(texture, -30, 0, 30, 15);
        batch.draw(texture, horizontal, 0, 30, 15);
    }

3.Under com/deco2800/game/areas/ForestGameArea.java, two core functions have been added. The showBackground() can be called to render the background from the beginning.

    private void showBackground() {
        Entity gameBg = new Entity();
        gameBg.addComponent(new BackgroundRenderComponent("images/background.png"));
        spawnEntity(gameBg);
    }

And the showScrollingBackground(int counter) need to be passed into a count number, which will render the background again and again.

    public void showScrollingBackground(int counter) {
        Entity gameBg = new Entity();
        BackgroundRenderComponent newBg = new BackgroundRenderComponent("images/background.png");
        newBg.setHorizontal(30f * counter);
        gameBg.addComponent(newBg);
        spawnEntity(gameBg);
    }

4.Under the render() function in com/deco2800/game/screens/MainGameScreen.java, the background will be rendered repeatedly until the loop terminate.

    ...
    // infinite loop for terrain and obstacles
    if(screenVector.x > (2*counter+1)*10) {
      counter+=1;
      forestGameArea.showScrollingBackground(counter);
    ...

Gameplay

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πŸ‘Ύ Obstacle/Enemy

 Monster Manual
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Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

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HUD User Interface

Inventory System

Item Bar System

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Props store

BGM design

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New terrain sprint 4

New game over screen sprint 4

Code Guidelines

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πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
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 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

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Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

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Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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