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Obstacles Gameplay
Obstacles are objects that hinder the character on the way forward, and it interferes with the victory of the character in many ways.
Simple obstacles are randomly generated in the road. When the character encounters obstacles, the health will be reduced and characters may be bounced back or slow down. It will not affect the other aspects of the character's attributes. After the character hits an obstacle, the obstacle will disappear. The character needs to bypass or jump over obstacles to maintain a healthy level.
- Alien Plants
- Attack: 20
- Trigger bounce
- Variation thorns
- Attack: 10
- Slow down
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Big meteorite
- Attack: 5
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Middle meteorite
- Attack: 3
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Small meteorite
- Attack: 1
- Flying monkey
- Attack: 0
- Release the face-hugger when the character is 4 units away
- Face-hugger
- Attack: 10
- Follow the character some distance
Missile attacks in the game are divided into two levels of difficulty.
- Easy mode: only launch one missile at a time
- Hard mode: launch two missiles at a time.
- Attack timeοΌ20s
- One missile attackοΌ5
At the beginning of each mode, the transmission frequency is slower, and then the transmission frequency increases. Both modes last for 10s each. Each of the two modes lasts for 10s. When the character attacks through the spaceship, a new map portal appears.
The monster manual is locked by default, and players need to unlock it through the game. When the player encounters a related monster, the related information of the monster will be unlocked. The unlocked monster manual can see the attack power and health value. Players can click on the monsterβs picture to view the details. The monsterβs introduction and related attributes are recorded in the detail.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan