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Clock & Scoreboard Testing
Two rounds of user testing were conducted for this part. Since the pictures of the clock and scoreboard have only changed in design, their basic functions and main elements of the pictures have not changed. Therefore, the same questions are used in the two rounds of testing, and it is easier to analyze the results.
The main purpose of this user testing is to investigate and evaluate the style of the scoreboard and clock(timer) as well as the scoring system. This user testing will be significant toward our project since there can be some deficiency of our team's final design. Hence, the outcome of testing will be conducted for the improvement of the system.
Due to the current COVID-19 situation, user testing will be done by an online zoom meeting. Testers will experience the system through the remote control of zoom functionality.
- We tell the tester what to observe in the game, such as "As time increases, the score rises or falls", "When the score is 0, will the game end automatically" "Can the attack of the aircraft reduce the score"
- Write down the important observations, such as "the time to complete the first item intersects with others".
- After the end of the game experience, we will ask the testers some open-ended key questions about the game.
- What do you think of the scoreboard icon?
- What do you think of the clock icon?
- If you can decide what the clock and scoreboard look like, how will you design it?
- What do you think about the scoreboard system?
Observations
Quickly find the influence of each element in the scoring system on the score. No difficulties were encountered.
Scoreboard icon
Can understand the meaning of the picture but feel that the colour of the picture is somewhat similar to the background colour, and the position is also a little strange.
Clock icon
Can understand the meaning of the icon, but I feel that the style is a little simple, but it can be more complicated. For example, the pointer inside can rotate like a real watch.
Design theme
Will put the scoreboard in the upper middle of the screen, and then adjust the colour and love of the alarm clock into a series.
Scoreboard system
The scoring system is very clear and the scoring system is perfect, but the design can be improved.
Observations
"Since this isnβt a finished and designed game. User 2 seems like he was having a little confusion toward the game. However, he only had simple tasks to do for the game so there was no difficulty with the controls."
Scoreboard icon
"Design is simple and easy"
"The word βScoreβ looks a little unclear, it could be better if different word style is used"
"Scoreboard frame is nice and eye-catching"
"Colour balance looks alright"
Clock icon
"Clock icon is simple and clear"
"Easy to understand it is directing the game time"
"Maybe thicker icon can be more eye-catching"
"Colour can be added to the clock icon"
Design Theme
"Currently the design theme looks very simple, maybe some detailed design theme can be implemented to look better to give more realism to the game story."
Scoreboard system
"Understandably, the score increases as the game time increases. However, I donβt get the point of having two different aspects which show the same result. Maybe the scoring system can be defined differently?"
Observations
Players can quickly identify the functions of different parts and become familiar with how the game works. It seems simple to the player.
Scoreboard icon
The scoreboard is clear. Maybe it should be bigger.
Clock icon
The pattern of the clock also makes people directly aware that it is used to calculate time, which is a relatively simple function and seems to be nothing to evaluate.
Scoreboard system
I'm a little confused about the whole system, so maybe I'll put a little introduction next to the score sheet, just to explain how to integrate.
Overall design
The overall design style and colour is very cartoon, more in line with the overall design style.
Almost all testers were able to understand how the game works and the relationship between the Scoring system and clock and scoreboard. Some testers were a little confused because the game's functions were not perfect.
Everyone can understand the meaning of the scoreboard. In terms of design, some people feel that the "scoreboard" is not obvious enough because of the colour, and some people feel that the image of the scoreboard is a bit small.
Everyone can understand the meaning of the clock. In terms of design, some people think that the current clock is too monotonous and need to add a background colour. Some people think that the clock, as a simple icon, can be more complicated in terms of design, for example, the hands can rotate.
The evaluation of the scoring system is more differentiated. Some people find it very clear, and some people find it a little vague. It is recommended to put an introduction on the left or right side of the game page.
In the first sprint, we decide to add a background colour for the clock icon. For the scoreboard, we stick to the current design.
We need to continue to improve the design of the icon in the subsequent sprint to make it more ornamental.
Scoreboard icon
Really like the design of the score table, which has a sense of the future."
Clock icon
Tester said that there are games because the size of the picture is relatively small, but it is very cute after seeing the original picture.
Design theme
Tester said it's very good now.
Scoreboard system
The scoring system is very well designed in terms of coding and design. What can be improved is maybe that the icon looks a little small and can be enlarged.
Scoreboard icon
The design of the characters is very beautiful, and the box below is a bit monotonous.
Clock icon
Very cute design, the pointer inside is a little boy running, very interesting.
Design Theme
The overall design looks good and interesting, but a bit complicated.
Scoreboard system
"I understand that the score increases with time, and I like the overall design very much."
Scoreboard icon
Like the design of the scoreboard very much, and it matches the background of the game. But the black background colour looks a little strange.
Clock icon
The design of the clock is very interesting, and especially like the villain inside.
Scoreboard system
Can understand the entire scoring system, and like the design.
Overall design
Feel that the overall design is very futuristic and will attract testers to play this game.
Almost all testers liked the design of the clock and scoreboard very much and felt that it was in line with the whole theme and had a sense of the future. They also understand how the scoring system works.
There are two opinions on the design. The first is that the existing icons are a bit small, and I hope they can be enlarged. Another is that the black background of the scoreboard is a bit strange, and I hope to remove the black background.
Regarding the first suggestion, the size of the clock is the same as that of other icons. If only the clock is changed, it will be very abrupt, so the clock remains unchanged in sprint2, and sprint3 will discuss this issue with the designers of other icons.
Regarding the second suggestion, since the color of the floor is yellow, after removing the black background of the scoreboard, the overall look is inconsistent, so the scoreboard maintains the existing design and does not change it.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan