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Pixel Grid Resolution
This page introduces a standard that helps all designers unify their pixel design.
For pixel style, the number of pixel grids and aspect ratio (hereinafter these two factors referred to as a single concept "Pixel Grid Resolution") used in the picture are important standards. A game screen with inconsistent Pixel Grid Resolution may look like this:
As you can see, the pixel grid resolutions of the character, the star and the environment are inconsistent. Which will cause a horrible experience for players.
Therefore, for the convenience and consistency of collaborative design, here suggests a standard for all designers.
The pixel grid resolution of the game screen is 570x320, e.g. there will be 570 columns and 320 rows of pixel grids in a game screen as shown below.
Remember, the pixel grid resolution is not related to any absolute values such as "px". It's all about the scale and ratio.
This section promotes a recommended process of how you create artwork according to the Pixel Grid Resolution standard.
In general, vector graphics are recommended, because then we can easily adjust the length and width of each pixel grid when exporting. But if you prefer to use bitmaps to create your artwork, please set the length and width of each pixel grid to 9px in advance. Since resizing of bitmaps causes blur.
- Create a sketch of an element
- Put the sketch on the screen grids and resize the sketch until it looks suitable on the screen
- Count the area occupied by this sketch, e.g. how many pixel grids are used in columns and rows. You should get an X by Y rectangle (or square) in this step.
- Pixelise the sketch according to the area you get from step 4.
This standard is just an initial proposal. Feel free to bring up any suggestions!
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan