-
Notifications
You must be signed in to change notification settings - Fork 4
Obstacle testing
- Randomly generated obstacle
- After character hitting
- Reduce health
- Reduce speed
- Obstacle disappear
- Interaction with character
- character can jump over the obstacles
To conduct our user testing we did the following:
- We invited users to play the game.
- We observed the actions they had when interacting with the obstacles.
- Record every important observations like "they like the design style of obstackles", "they found a bug on generating the obstacles randomly" etc.
- After they finish playing the game, we interviewed them with several questions regarding the obstacles.
Secondly, invite developers from the relevant project team to come to test:
- Inform them of relevant test items.
- Each tester conducts the test individually.
- Experience the game flow.
- Each person takes turns evaluating game features.
- What's your opinions about the obstacles? (in any perspectives)
- What did you like/dislike about the obstacles?
- Do you have any advice to improve the obstacles?
- Are there any questions? Was there anything that was confusing about how the enmies worked?
-
Observations:
- The user enjoyed the game.
- Because continuous jumping is possible, users can jump through the air all the time without touching the obstacles at all.
- Obstacles are dense, if only the ordinary jump is difficult to jump over
-
Thoughts:
- The design and the animation of obstacles is good
-
Likes/Dislikes:
- LikedοΌThe style of obstackles is amazing. And the speed reduction effect is obvious which increases the difficulty of the game
- Disliked: The obstacles are too many, sometimes obstacles will be generated at the river, it is difficult to jump over.
-
General Comments/Suggestions:
- Modify the randomness of obstacle generation.
- Add more types of obstacles.
- Can add obstacles that will actively attack the character within a certain range.
-
Observations:
- Users quickly get started without a tutorial, but don't know what the purpose of the game is.
- Users feel that the obstacles are a bit small.
-
Likes/Dislikes:
- LikedοΌ
- Disliked:
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan