-
Notifications
You must be signed in to change notification settings - Fork 4
Item Pickup
The items on the game world everywhere could be picked up by the game character. Different sorts of items could provide different effects on the player to make him increase his health/decrease his energy, etc.
born at: ItemFactory
meaning: This sort of item is used to improve the game character health
pick-up styles: The game character pick up directly or destory obstacles
triggered event: Firstly, the "collisionStart" event will be added to the entity licenser and "hitboxComponent" will be added to the entity to check if there is a collision between the character and the obstacle when the first_aid_kit item be created nearly from the item factory
public void create(){
firstAid.getEvents().addListener("collisionStart", this::onCollisionStart);
hitboxComponent = firstAidKit.getComponent(HitboxComponent.class);
}
If the player character ovelapped with the obsatcle and make a collision the "itemPickedup" event will be triggered and the item could be taken from the character
private void onCollisionStart(Fixture me, Fixture other){
TestBuffForItem incHealth = new TestBuffForItem();
if (PhysicsLayer.contains(PhysicsLayer.PLAYER, other.getFilterData().categoryBits)) {
incHealth.increaseHealth(target); //used to improve the health for the game character
firstAidKit.getEvents().trigger("itemPickedUp");
}
}
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan