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Item Display Logic
PeterOu8 edited this page Oct 3, 2022
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6 revisions
This wiki page will explain the implementation of the how each item in the inventory is displayed in the inventory pop-up and how can user interact with it.
Each item in the inventory will be displayed as buttons in the inventory pop-up. The texture of each item is used as button images.
public void displayItems() {
InventoryComponent inventory = ServiceLocator.getGameArea().getPlayer().getComponent(InventoryComponent.class);
items = inventory.getInventory();
for (int i = 0; i < items.size(); ++i) {
Entity currentItem = items.get(i);
Texture itemTexture = new
Texture(currentItem.getComponent(TextureRenderComponent.class).getTexturePath());
TextureRegion itemTextureRegion = new TextureRegion(itemTexture);
TextureRegionDrawable itemTextureDrawable = new TextureRegionDrawable(itemTextureRegion);
ImageButton item = new ImageButton(itemTextureDrawable);
}
}
The image buttons have onClick event listener will change the states of button. When a button is clicked, a drop-down menu will show up and provide options for the player to select.
Based on the item type, the player will have different options to choose from.
Potion
:
Add the potion to the quick bar for quick usage or drop the item
Weapon
or Armour
:
Equip the item or drop the item
Crafting materials
:
Drop the item
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