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Game Pause Screen Visual Assets Design Sprint Two

Everitt Zhang edited this page Sep 25, 2022 · 1 revision

Final Design

image

Ideation Process

Design Inspiration Reference Link
image https://game8.co/games/Minecraft-Dungeons/archives/289563
image https://guides.gamepressure.com/hades/guide.asp?ID=60327
image https://www.smwcentral.net/?p=section&a=details&id=12460
image https://pixelworlds.fandom.com/wiki/Greek_Column

Design Iterations

With the above pause menus in mind, below are some design concepts of the pause screen (created in Pixil):

Basic Plunger/Water Vines
image image image

Preliminary peer user testing indicated that the overall colour scheme of the columns contrasted too heavily with the rest of the screen, so before formal user testing a minor colour change was implemented:

Basic Plunger/Water Vines
image image image

Future Directions

Two suggestions from user testing will form the basis of further developments of the pause screen:

  • "its just brown and yellow and would have weird contrast on some levels"
  • "As the game goes on, maybe more water fills the pause screen?"

We plan the implement completely different pause menu designs to match different levels, as well as changing the water level to indicate progress in the game.

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