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Combat Items
NishaVashist0 edited this page Oct 17, 2022
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- Attack function
- Weapon Pickup Function
- Weapon Drop Function
- Weapon Attack Animation Overlay
- UML Diagram
- Attack Function Revisited
- Combat Animation System
- Ranged Weapon Implementation
- Attack Cooldown Function
- Aura Pickup and Application
- UML Diagram
- Disposal of Plunger Projectile after Certain Duration
- Animated Buff Timer Indicator
- Bouncy Animation of Buffs Spawned
- Attack UML Sequence Diagram
- Future Directions of Combat Items Code
- Re-structure of attackEnemy function
- Bow Plunger
- Sword Animation
- Trident Updated Design & Animation
- Plunger Animation
- Pipe Animation
- Athena Dagger Animation
- Fire Buff Animations
- Toxic Buff Animations
- Attack Damage Buff Animations
- Attack Speed Buff Animations
- Sprint 3 Preliminary Weapon Check-In
- Weapon Animation User Testing
- Bow User Testing
- Aura User Testing
[1] B. S. Bachrach; and D. S. Bachrach, Warfare in medieval Europe, c.400-c.1453, 2 ed. Taylor & Francis Group, 2017, p. 408.