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Team 3 Testing Plan Sprint 4
The following user test aims to gather feedback regarding the overall gameplay and experience with the game Runtime. It seeks to gain opinions regarding first impressions, aesthetics (visual design, sounds, etc.) of the game, playing experience, overall thoughts, and any additional feedback. Results from this user test can be found here.
- Present the game to users.
- Give brief introduction of the game concept: the player is a computer virus trying to run from an antivirus void that seeks to eliminate the player.
- Instruct users to play level 4* of the game (they must navigate there through the ‘levels’ tab).
- Users play the game.
- Have users complete the following questionnaire to gain feedback regarding the game.
- Evaluate questionnaire responses.
*Level 4 was chosen as it is the best representation of what the game is supposed to entail. As the game continues to be developed, it is currently the most playable level, and has a distinct level end point. Thus, users will be instructed to play this level.
- The following questions:
- What were your first impressions of the game?
- What do you think about the title screen (e.g. music and screen aesthetic)?
- How would you describe the difficulty of the game?
- Any suggestion to make to game match the difficulty that you desired?
- How would you rate the game? (1 = worst game ever; 10 = best game ever)
- Reasoning behind the rating?
- What are your opinions on the game’s visual aesthetic?
- What do you think of the player control? Explain your reasoning
- What do you think of the power up system? Explain you reasoning.
- What are your overall thoughts about the game?
- What kind of opinion would you would like to add that was not covered in the previous questions?
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)