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Team 2 Testing Plan Sprint 1
The aim of the testing is to focus on the evaluation of the style and the usability of the map and textures.
- Questions
- Paper for notes
For this interview, we will introduce the brief and main textures in the map for the users. Before conducting an interview on related issues, the interviewee will show the existing aesthetics of the game interface and some map textures including the button, bridges, door, and jump pad. The main purpose of this user testing is to test three aspects including map interface design, integrity, and game difficulty. How well the player understands the process of interaction, and whether there are any problems with the interface.
After viewing these pictures, the player will answer the following four questions based on the interface and their own feelings.
- Have you ever played a similar game before? What are the characteristics of those games?
- What do you think of the overall design? Do you think the overall interface design is complete?
- What do you think of the difficulty of this game
- What is your feeling about the game? What kinds of other interaction modes do you want?
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)