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Map design level 2
This document outlines the reasoning behind our key considerations and decisions made while designing the map textures for level 2.
During the design process for Level 2's map textures, the background design had to be taken into consideration. In order to ensure the fluency and coherence between the designs, the colours were taken from parts of the pre-designed background shown above.
As Level 2 is one of the lower levels in the game and the design is for the levels is to gradually become more technologically advanced in the designs of backgrounds, the map texture should also do this. The idea behind Level 2's Obstacle Block texture was to look similar to a pixel block, shown below, as well as complementing the building in the background. This is to illustrate an older technological computer system compared to the later levels.
The designs for the left and right ramp block were derived from the Obstacle block and split diagonally through the middle. This will ensure the designs will match when an Obstacle Block and Ramp Block are used together.
The Wall Block is simply an extra block to be used with the Obstacle Block in needed, and therefore doesn't need an intricate design. This block, still following the colour scheme, was designed to partially blend with the Obstacles Block and background.
The Bridge Block was designed to look like a beam with light streaming below, similar to a glow effect to create cohesiveness to the next level. Whilst maintaining the colour scheme for Level 2, the glow effects included in the design for the Bridge Block complement the glowing lights design in Level 3, shown below.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)