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Sprint 4 Game UI and Animation Testing

jennifer-min edited this page Oct 18, 2021 · 3 revisions

Sprint 4

User testing was conducted to test the aesthetics and interpretation of the newly implemented animation.

Focuses: Aesthetics, interpretation.

Interview Questions (Main title screen):

  • Overall, how do you find the animation? Do you think it is a reasonable implementation?

User 1: I like the new addition to the game. It adds more creativity and interactivity to the title screen.

User 2: I wasn’t expecting the animation to be honest because it seems a little out of place. But after playing it once, it was oddly satisfying and it added more “wow” to the title screen.

From analysing these interview answers, it was evident that the animation, as a whole, was a suitable implementation to the game. User 1 mentioned that it added more creativity to the title screen, which was a main goal in incorporating the animation – to encourage and boost players’ willingness and want to play the game.

While also observing and assessing the attitudes of the participants, the facial expressions of participants seemed to indicate excitement, and although one user seemed sceptical (at first) of the animation, quickly changed their mind on the animation after being debriefed further.

  • How is the design of the virus’ head in the animation? Is there anything you would change about it?

User 1: I really like the 3D effect that it shows off. It was kind of intimidating actually because all I could see was red at the end. But it was exciting.

User 2: The design is super neat. I like how it looks spherical and real which is different to the head on the actual main screen. It would’ve been even neater if the red part of the head could follow my mouse but maybe the animation is too fast for that?

From these results, it was evident that the 3D design (done by redesigning lighting adjustments) was creative and thoughtful enough to draw players’ attentions. The head gave off a live effect, which was satisfying to see, as players were intrigued by the way it was designed and the fact that it had a different feel to it in comparison to the 2D virus head on the main title. A tracking function of the head and the player's mouse was considered after one participant recommended this. However, alongside the time frame of the animation and the functionality implementation in terms of the code, it was decided that this would not be incorporated.

Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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