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Map Design User Testing

37JackHirst edited this page Oct 13, 2021 · 13 revisions

SPRINT 1 CONTENT MOVED TO A SEPERATE PAGE

Sprint 3

Participant 1:

First Evaluation

  • Can't see any effort that has gone into the textures
  • "Is fine"
  • "Doesn't really match anything"

Second Evaluation

  • Interactables look cool and liked how they all had similar tone
  • "Better then the ones in the game now"
  • "Good textures for base level"
  • Seemed to be "just fine"

Participant 2:

First Evaluation

  • Really disliked the colour
  • "Looks like default blocks"
  • Doesn't think it suits the background theme at all

Second Evaluation

  • Likes these textures better but still found it to be "like default blocks"
  • "Would love to see more of a theme"
  • Likes the textures and "would be fine if you add more interactables to each new level to make it more interesting"
  • "Could make it better by continuing those colours for the background"

Participant 3:

First Evaluation

  • Likes that it stands out so its easier to play the game
  • Didn't have anything to say about it at first

Second Evaluation

  • Really liked these textures more and found them to be more interesting
  • Liked the jump pad
  • Thought it could align more with the theme of the background, "especially if your changing the textures for each level"

Participant 4

First Evaluation The Black tiles seemed very classic. I almost am reminded of Piano tiles. (Showed upon the level 4 background). It looks ok initially but when the transition towards the dark part of the website begins the contrast is almost non-existent making it very difficult for me to find the layout.

Second Evaluation Hmm, this checkered style reminds me of COD when their would be textures missing. Now that I think about it, as a modded Minecraft Player when ever I saw this I found it funny initially but also a bit stressed cause it meant that I hadn't loaded the mods incorrectly and now I would have to spend some time double checking what I did wrong. Its quite neat but I think it could probably use an expansion. Cause seeing these blocks as challenges or obstacles would become repetitive.

Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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