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Map Design User Testing
SPRINT 1 CONTENT MOVED TO A SEPERATE PAGE
First Evaluation
- Can't see any effort that has gone into the textures
- "Is fine"
- "Doesn't really match anything"
Second Evaluation
- Interactables look cool and liked how they all had similar tone
- "Better then the ones in the game now"
- "Good textures for base level"
- Seemed to be "just fine"
First Evaluation
- Really disliked the colour
- "Looks like default blocks"
- Doesn't think it suits the background theme at all
Second Evaluation
- Likes these textures better but still found it to be "like default blocks"
- "Would love to see more of a theme"
- Likes the textures and "would be fine if you add more interactables to each new level to make it more interesting"
- "Could make it better by continuing those colours for the background"
First Evaluation
- Likes that it stands out so its easier to play the game
- Didn't have anything to say about it at first
Second Evaluation
- Really liked these textures more and found them to be more interesting
- Liked the jump pad
- Thought it could align more with the theme of the background, "especially if your changing the textures for each level"
First Evaluation The Black tiles seemed very classic. I almost am reminded of Piano tiles. (Showed upon the level 4 background). It looks ok initially but when the transition towards the dark part of the website begins the contrast is almost non-existent making it very difficult for me to find the layout.
Second Evaluation Hmm, this checkered style reminds me of COD when their would be textures missing. Now that I think about it, as a modded Minecraft Player when ever I saw this I found it funny initially but also a bit stressed cause it meant that I hadn't loaded the mods incorrectly and now I would have to spend some time double checking what I did wrong. Its quite neat but I think it could probably use an expansion. Cause seeing these blocks as challenges or obstacles would become repetitive.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)