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Final design level 2
User testing was completed with 3 participants in order to test the visual aspects of the design map textures for Level 2 of the current game. We have chosen to leave all participants as anonymous. Before conducting an interview on related issues, the interviewees were asked to look at map texture designs for Level 2 of the current game interface. After that, participants need to answer 4 questions, with regards to the colours, design and style.
Left Ramp Block, Right Ramp Block, Wall Block, & Bridge Block
Participant 1: "The third obstacle block as it is the most simple and likely to be less distacting visually."
Participant 2: "I like the second option, however I think that the first option would suit the background the best because the muted and pale section complement the lighter parts in the background."
Participant 3: "I think the third option best suits the background. I think the colours look nice and the simple grid design matches well."
Participant 1: "I don't think the pink really matches with the colours in the background as it is more bold and bright. I think the other colours (green, white and black) all match well though"
Participant 2: "I think the colours match well. You could change the black to blue to incorporate more of the colours in the background."
Participant 3: "I think the colour scheme fits very well however the hard black could benefit from being softened a little. The alternating colour pallete matches the gradient of the background perfectly."
Question 3: Do you have any suggestions to improve the map texture designs for this level? Why do you think it will improve it?
Participant 1: "Probably step away from having a checker pattern on a single tile. It makes it seems like there's four tiles instead of one in front of the player. Having 2 seperate-coloured obstacles could be good for game variety."
Participant 2: "No. I think that they are all good"
Participant 3: "The second option is a little busy and cluttered. I think a more simple design would be better and not distract the players during gameplay."
Question 4: Do you have any suggestions? Or other block types you think would be useful to have in the game?
Participant 1: "It would be cool to have some tunnels. I don't know if that is a block or not but would add different types of obstacles in the game."
Participant 2: "The various blocks that exist now are sufficient and I can't obvious room for improvement."
Participant 3: "No. The available blocks seem to be good."
From the feedback recorded from the users, it was determined that most of the participants agreed that both the first and third Obstacle Block textures were the best compared to the second option which users seemed to think was too cluttered looking. Some suggested softening the bolders colour in the colour scheme to make it more cohesive with the gradient background.
Most participants thought that the designed blocks would be adequate for the game and didn't seem to think that more block types were necessary. However, one participant proposed some potential ideas (shown in feedback) for new block types that could be implemented to increase the enjoyability of gameplay, such as the addition of tunnel blocks which would add more variety in obstacles.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)