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Final design level 2

nic-mcg edited this page Oct 5, 2021 · 3 revisions

Sprint 3

Process

User testing was completed with 3 participants in order to test the visual aspects of the design map textures for Level 2 of the current game. We have chosen to leave all participants as anonymous. Before conducting an interview on related issues, the interviewees were asked to look at map texture designs for Level 2 of the current game interface. After that, participants need to answer 4 questions, with regards to the colours, design and style.

Images shown to Users before User Test

Level 2 Background Design

Obstacle Block Designs

Other Blocks

Left Ramp Block, Right Ramp Block, Wall Block, & Bridge Block

Level 2 Colour Scheme

Responses

Question 1: Which Obstacle Block design do you think best suits the background?

Participant 1: "The third obstacle block as it is the most simple and likely to be less distacting visually."

Participant 2: "I like the second option, however I think that the first option would suit the background the best because the muted and pale section complement the lighter parts in the background."

Participant 3: "I think the third option best suits the background. I think the colours look nice and the simple grid design matches well."

Question 2: Do you think the colour scheme matches well with the background design? Why/Why not?

Participant 1: "I don't think the pink really matches with the colours in the background as it is more bold and bright. I think the other colours (green, white and black) all match well though"

Participant 2: "I think the colours match well. You could change the black to blue to incorporate more of the colours in the background."

Participant 3: "I think the colour scheme fits very well however the hard black could benefit from being softened a little. The alternating colour pallete matches the gradient of the background perfectly."

Question 3: Do you have any suggestions to improve the map texture designs for this level? Why do you think it will improve it?

Participant 1: "Probably step away from having a checker pattern on a single tile. It makes it seems like there's four tiles instead of one in front of the player. Having 2 seperate-coloured obstacles could be good for game variety."

Participant 2: "No. I think that they are all good"

Participant 3: "The second option is a little busy and cluttered. I think a more simple design would be better and not distract the players during gameplay."

Question 4: Do you have any suggestions? Or other block types you think would be useful to have in the game?

Participant 1: "It would be cool to have some tunnels. I don't know if that is a block or not but would add different types of obstacles in the game."

Participant 2: "The various blocks that exist now are sufficient and I can't obvious room for improvement."

Participant 3: "No. The available blocks seem to be good."

Evaluation

From the feedback recorded from the users, it was determined that most of the participants agreed that both the first and third Obstacle Block textures were the best compared to the second option which users seemed to think was too cluttered looking. Some suggested softening the bolders colour in the colour scheme to make it more cohesive with the gradient background.

Most participants thought that the designed blocks would be adequate for the game and didn't seem to think that more block types were necessary. However, one participant proposed some potential ideas (shown in feedback) for new block types that could be implemented to increase the enjoyability of gameplay, such as the addition of tunnel blocks which would add more variety in obstacles.

Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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