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Behavior Planning & Controls
Egan edited this page Feb 3, 2022
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Behavior Planning & Controls (or BPC for short) is the decision logic of our vehicle. It takes in data from the perception team and outputs decisions about how the car should move - what angle we should steer to, how fast to go, whether the turn signal should be on, etc.
Our Behavior Planning & Controls team is currently working off of our demo 1 design proposal document. Design decisions will change as our thinking develops, but this document will give a good overview of our behavior planning architecture.
General
- Papers for literature review
- Demo 2: Grand Tour (Overview)
- Our Team
- Learning resources
- Meeting notes
- Archived Pages
Development & Simulation
- Code Standards and Guidelines
- Writing and Running Tests
- Installation and usage
- Logging into the Quad Remote Simulator
- Running the Simulator
Software Design
Outdated or Uncategorized