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[Server Hosting] Quest Configuration
WORK IN PROGRESS - Please note that the content of this page may chage in the future and is not final!
You can name a quest configuration file to what ever you want as long as it has the .json file extention and is placed in the quest configurations folder it will get loaded by the quest system.
Integer.
Current config file verstion. NEVER CHANGE THIS!
Integer.
Unique quest ID. Make sure this ID is different for every single quest.
Integer.
Quest type from ExpansionQuestType enumeration. Only use type 1 for all quest.
NORMAL= 1
String.
Quest title.
Array.
Should have only max. 3 entries in the array! Each index has its own use in the system.
0 - Description on getting quest.
1 - Description while quest is active.
2 - Description when take in quest.
String.
Short objective desctiption text.
Integer.
Follow-up Quest ID. If this quest has a follow quest you need to add the quest ID of the follow-up quest here so it will be automaticaly shared to the player when he completes the pre-quest.
Bolean.
Quest is a achiment quest and gets added to new players when they join the server for the first time automatically.
Bolean.
Quest is a repeatable quest.
Bolean.
Quest is daylie quest and has a daylie reset.
Bolean.
Quest is a weekly quest and has a weekly cooldown.
Bolean.
Quest will be cancled if the quest player (or one of his group members when its a group quest) dies.
Bolean.
Quest will be autocompleted when all quest ojectives are completed.
Bolean.
Quest is a group quest.
String.
Can be used to spawn a set of objects in when a quest player starts the certain quest.
Add the file name of the .map file that will get loaded without the .map
extention.
The .map file need to be located in the mission directory at: MISSION.MAPNAME/expansion/quests/objects
.
String.
This is used for custom scripted quests but is only for advanced quest users that might want to create a scripted quest. Leave this empty unless you know what you are doing.
Array.
Quest objectives that the player needs to complete to complete the whole quest and to get the quest rewards if there is a reward defined. Take a look at the objectives configuration page for further information.
{
"ConfigVersion": 0,
"ID": 2,
"ObjectiveType": 5,
"ObjectiveText": "",
"TimeLimit": -1
}
-
"ConfigVersion"
Integer. Same configuration version as used in the quest objective configuration files. -
"ID"
Integer. Objective ID from the objective configuration. -
"ObjectiveType"
Integer. Objective Type from the objective configuration.
TARGET = 2
TRAVEL = 3
COLLECT = 4
DELIVERY = 5
TREASUREHUNT = 6
AIPATROL = 7
AICAMP = 8
AIVIP = 9
ACTION = 10
-
"ObjectiveText"
String. Objective text. Mainly used for marker text labels if the Expansion Navigation mod is also loaded. -
"TimeLimit"
Integer. Time in seconds the player has to complete the objective once the objective is active before the quest is failed and cancled.
Array.
Quest items that the player will recive when starting the quest. These items get deleted from the quest player/s when the quest is cancled/completed or the player logs out/server restarts. If the player reconnects the items get added back to the quest players as long as the quest is not completed.
{
"ClassName": "SledgeHammer",
"Amount": 1
}
-
"ClassName"
String. Class name of the quest item. -
"Amount"
Integer. How many units/items the player should get of the item.
Array.
Quest rewards that the player will revice when turning in the quest and all objectives are completed.
{
"ClassName": "TaloonBag_Blue",
"Amount": 1,
"Attachments": [],
"HealthPercent": 100
}
-
"ClassName"
String. Class name of the reward item. -
"Amount"
Integer. How many units/items the player should get of the item. -
"Attachments"
Array. Attachments that will be applied to the main reward item given. -
"HealthPercent"
Integer. The health of the reward item the player will get. Damage is also applied to the attachments when not 100.
Boolean.
If enabled and there is multiple rewards for the quest in the Rewards array the player need to select one reward when he turns-in the quest from the given rewards.
Boolean.
If enabled and the quest is a group quest only the group owner (quest owner) will recive the rewards added to the Rewards array.
Array.
Unique quest NPC IDs from the quest NPC configuration of the NPCs that will head out the quest.
Array.
Unique quest NPC IDs from the quest NPC configuration of the NPCs that will turn-in the quest when completed.
Integer. Main color of the quest that will be used to display it in the menus and quest HUD.
Integer.
Only used if the Hardline mod is loaded and the "UseReputation" setting in the HardlineSettings.JSON is enabled. Reputation reward the quest players will recive on quest completion.
Integer.
Only used if the Hardline mod is loaded and the "UseReputation" setting in the HardlineSettings.JSON is enabled. Reputation points needed to see and accept the quest next to other requirements like completed pre-quests.
Array.
Pre-Quest Quest IDs. If this quest requires other quests to be completed before it can be displayed/accepted add the quest IDs of the quests that have to be completed first here.
Example configuration JSON file:
{
"ConfigVersion": 7,
"ID": 3,
"Type": 1,
"Title": "Peter's package",
"Descriptions": [
"Oh right, here's what Peter wants. Bring it to him and he will be satisfied. Don't even think about opening the package! Just go and bring it to him.",
"What are you doing still here? Go to Peter!",
"Why did this take so long?... You got what I wanted? ** (He looks at the package with wide eyes and rips it out of your hands) ** Good!... What? Your way out? Well what should I say, but I lied to you. There is no fucking way out of this hell, and you will die here as we all. You can have this backpack and try your luck out there. I am sorry I lied to you, but we all have to see how we somehow survive here. I wish you good luck out there... You will need it."
],
"ObjectiveText": "Go back to peter and give him the package from Steve.",
"FollowUpQuest": -1,
"IsAchivement": 0,
"Repeatable": 0,
"IsDailyQuest": 0,
"IsWeeklyQuest": 0,
"CancelQuestOnPlayerDeath": 0,
"Autocomplete": 0,
"IsGroupQuest": 0,
"ObjectSetFileName": "",
"QuestClassName": "",
"Objectives": [
{
"ConfigVersion": 0,
"ID": 2,
"ObjectiveType": 5,
"ObjectiveText": "",
"TimeLimit": -1
}
],
"QuestItems": [],
"Rewards": [
{
"ClassName": "TaloonBag_Blue",
"Amount": 1,
"Attachments": [],
"HealthPercent": 100
},
{
"ClassName": "TaloonBag_Green",
"Amount": 1,
"Attachments": [],
"HealthPercent": 100
},
{
"ClassName": "TaloonBag_Orange",
"Amount": 1,
"Attachments": [],
"HealthPercent": 100
},
{
"ClassName": "TaloonBag_Violet",
"Amount": 1,
"Attachments": [],
"HealthPercent": 100
}
],
"NeedToSelectReward": 1,
"RewardsForGroupOwnerOnly": 1,
"QuestGiverIDs": [
2
],
"QuestTurnInIDs": [
1
],
"QuestColor": 0,
"ReputationReward": 0,
"ReputationRequirement": -1,
"PreQuestIDs": [
2,
0
]
}
There is certain different quest configurations that change the behavior or handling of the quest with different results.
A Auto-start quest will get added to the player on first server connection.
Need to have the following parameter values to work as intended:
"PreQuest": -1, //! Make sure the quest has no pre-quest!
"QuestGiverID": -1, //! Make sure the quest has no quest giver ID!
"IsAchivement": 0, //! Make sure the quest is not flagged as achivement quest!
"IsGroupQuest": 0, //! Make sure the quest is not flagged as group quest!
A Achievement quest will get added to the player on first server connection but the difference here is that the player will never be notified about this quest except from when he complets the quest (all quest objectives completed).
Need to have the following parameter values to work as intended:
"PreQuest": -1, //! Make sure the quest has no pre-quest!
"QuestGiverIDs": [], //! Make sure the quest has no quest giver IDs!
"IsAchivement": 1, //! Make sure the quest is not flagged as achivement quest!
"Autocomplete": 1, //! Make sure the quest is auto-completed when all quest objectives are completed!
"IsGroupQuest": 0, //! Make sure the quest is not flagged as group quest!
Daily quests can be completed once per day and then get set on a cooldown until the servers daily quest reset happens on the next day. The servers daily reset time is controlled by the quest settings [LINK TO SETTING]. Need to have the following parameter values to work as intended:
"Repeatable": 1, //! Make sure the quest is repeatable!
"IsDailyQuest": 1,
"IsWeeklyQuest": 0, //! Make sure its only a daily or weekly quest!
Weekly quests can be completed once per week and then get set on a cooldown until the servers weekly quest reset happens on the next week. The servers weekly reset time and day is controlled by the quest settings [LINK TO SETTING]. Need to have the following parameter values to work as intended:
"Repeatable": 1, //! Make sure the quest is repeatable!
"IsDailyQuest": 0, //! Make sure its only a daily or weekly quest!
"IsWeeklyQuest": 1,
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